Avast, my fellow brethren of the sea. Have ye the itch to make some gold? The yarning to send pirates to the deep, the skill to out sail ye opponents? The purse to pay for a new ship when this piece of junk’s hull breaks, the gut’s to cut deals with those who cut out guts? If so, mate, ye best have fifty dollars at the ready to buy the game, as it’s time to shove off with Pirates of The Burning Sea! Live your movie knock-off adventure today!

   When one asks one self about the game, one must wonder why ye be talking with one self. But after yon initial confusion, you get to thinking about boats. You need a boat to be anything in the Caribbean. Whether ye be a trader, a privateer, a navy man, or a scurvy pirate, anything at all (Well, not counting Paladins). While Pirates of the Burning Sea provides many boats, they provide little else. Why sure ye can spiff yon avatar up with all manner of do-dads, the multitude of which revolutionizes character customization, but if one is on one’s ship, one sure isn’t goanna see his pretty avatar too well. Why? Because, laddie, yell be in yon 3rd person perspective oh don’t bother trying to say it. But yes, you’ll either be on your boat, another boat, or a town. Want to be loafing about on yonder shores to search for treasure, well, lest ye quest log tells you that you can, but yell be left high and at sea.

  The first thing one need to know about sea fairing is that once the lines are thrown and the planks lowered, twill be your skill with a sword that wins the day. When one is sword fighting, one will need to watch his balance, if ones balance drops, one will be good as hung. One has three types of swordsmanship to chose from, The fluffy Florentine with ye fancy twirls with a sword and knife, yon good old fashioned Fencing with a rapier, and the dirtie ole’ dirty fighting. Anyone can use any fighting style, but you start out with a set style depending on which of the four classes you are. Privateer and Pirate start with dirty fighting, navy officers start with fencing, and the girly-man Free Trader is stuck with the fakest of all, the Florentine.

  Sure swordsmanship will keep ye from dieing if ye find yon self boarded, but if the other captain is intent on sending ye to Davy Jones locker with shot alone, ye has a BIG problem. The first thing ye need to know about sailing is how to do it, ever heard of the four keys WASD? Good, enough said, but wait! Ye not going anywhere yet, ye flooring it ye say? Well this not be ye olden Volkswagen, ye cannot go anywhere if the wind is in ye bloody face! So as to fix this, ye need to look at yonder compass on the bottom left of the screen! When you have found this, you can tell your mate’s to come about. But wait! The other captain, whoever he or she may be, is coming about too! Ye in a broadside! Hopefully, ye have picked the most appropriate shot for the moment (Shot being what you put in your cannons) there are many types of shot, but they all fall under a general category. There is shot which damages yon sails and rigging, making it harder or even impossible for yon ship to move. There is a type of shot that is meant to be shot at crew, this kills them off and lowers the crew level, it will, fortunately, magically recharge, but till then boarding and moving your ship in general will be hard. Lastly there is round shot, this shot is meant to sink the other blighter before he (Or she) sinks ye!


  Prince Pythons quick guide to sailing: When you can’t, when you really can’t, and when you side splittingly can’t win.

1) When you can’t win: If ye find yourself to be outmatched by the other fellow, you can use the flare skill to call for help, allowing any ally to enter the fray and help, but don’t count to much on that, mate. There will be times when the only thing to do is go to the conveniently marked-by-X spots on your mini-map to exit combat.

2) When you really can’t win: You just came out of a tight battle when a gang of pirates (Or pirate hunters, depending on ye disposition to the monarch be) overtakes you, you’re already weak and about ready to sink. Don’t be ponderin, there ain’t no power cubes in this game. RUN! RUN FOR YOUR BLOODY LIFE!

3) Aye, it does get worse, when your predicament forces you to burst into tears of hysteria. Your in your pretty little pirate sloop, you’re a mighty level eleven pirate, and suddenly a man-o-war comes up and blows you out of the sea in the name of the queen… As you clutch to the splintered main mast, ye laugh as ye crew flies off the deck. Ye are on ye way to Davy Jones, for a spot o’ tea.

4) O yeah, the guide? Umm avoid all of the above situations with your life, mate. You are in more than a first person shooter and a wee bit o strategy might be more than most of yee care to muster, but it will keep yon ship afloat another day.


  One must start to wander off, whilst talking to one’s self, and say. Why self, don’t you think we ought to do some boat on boat action, A lil’ PvP? Ye knows, for king n’ bloody country? Well, most of the time, you have to be flagged PvP to do this manner of thing, but to the advantage of pirates who just want to pray on the rachises of the sea craftsmen, there are places known popularly as hot spots. Portrayed by a large red circle on yonder map, anyone in that circle, including you, may be attacked by anyone of a different country (Yes, pirate is a country in this game). So how doe’s a spot become hot, ye may ask? Quite simple, really, if a port is laid siege too and harassed enough, then the area will eventually become unstable, become a hot spot, and maybe even fall into the hands of another nation! But if the assailing nation does not keep up the pressure, then the country already in control of the port will rebuke them. That mate, is what as known as PvP, in Pirates of the Burning Sea!

  The economy of pirates is far too complex for the likes of you to understand, mate, so I’ll have to be breaking it down. Step one of crafting is going to a port with a certain resource, step two is buying said resource, and step three is crafting a vessel. The difference between player made and NPC spawned vessels is this; a spawned vessel (Known as a civilian ship) can be sunk but once. While a player made one may live to be sunk several times, depending on the skill of the crafter and the quality of his blueprint.

  This, me mate, is how ye goes about the ponderin’ and playin’ of Pirates of the Burning Sea. Oh the game, aye, she stacks up as a good play, bit of a larger world and we could give her a full sail ahead, but 8 cannons out of 10 is all we can muster for her today.

With gusto,
~Prince Python
New Game WorldImmortals USASavage Eden USA

"Prince Python is an independent MMO reviewer, He is 13 years old, an avid gamer and writer, he plays the Base Guitar and runs the 100 meter dash for his middle school track team.When not playing MMO or RTS games, he love to read fantasy books."